Capcom Fighting Collection’s ‘Red Earth’ Used RPG Systems to Close Genre’s ‘Growing Skills Gap’

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Picture: Capcom

Update [Fri 17th Jun, 2022 12:45 BST] A previous version of this article stated that Red Earth had never been released outside of Japan before. This was a mistake as the game was released in arcades in North America in 1996. The article has since been corrected.


original article [Wed 15th Jun, 2022 19:00 BST] Capcom Fighting Collection is coming out very soon, and with it, it brings together some lesser-known fighting games as well as bigger releases. One of them is the fantastic beat ’em up from 1996 Red earthknown as War-Zard in Japan. This will also be the first time the game has been released in Europe and the first home console port of the game.

Launch alongside two pocket fighter games and five Dark Stalkers games, Red Earth stands out for its RPG inspirations, including its single-player “Quest Mode” that lets players choose between four characters and battle a series of bosses. Each boss you defeat grants you nets that you can use to improve character stats and even learn new moves.

Ahead of the collection’s release next week, Capcom’s Community and Social Media Manager Andy Wong is pondering the next re-release for PlayStation.Blog. Wong talks about Takashi Sado – a producer on the 1996 original – and his thought process behind releasing a more unique take on the fighting game genre at the time:

Takashi Sado, one of the producers of Red Earth at the time – and still at Capcom – started working on the Red Earth proposal in the mid-90s. At the time, he followed this trend and originally planned to make Red Earth a simple fighting game. However, he felt the skill level between fighting game players was increasing where more casual players couldn’t keep up with higher level players. In order to fill this skill gap, his team wondered if they could get creative and make up for it by tweaking settings, gear, or other facets of the genre.

Wong mentions that Sado used his interest in fantasy action games such as the 1990 arcade game magic sword and the 1991 fantasy beat them The Dragon King to inspire work on the Red Earth. Both of these games have progression systems, which Sado wanted to use in his new game.

Not only do the characters level up in the game, but the four heroes, in particular, are also all based on recognizable RPG classes. Leo is a half-lion half-man warrior with a huge sword; Kenji is a fast and agile ninja; Tessa is a mage or “wizard” specializing in magic; Mai-Ling uses martial arts to defeat his enemies like a monk.

While Red Earth has made appearances in other Capcom games – such as Dragon’s Dogma: Dark Arisen and Street Fighter V – this is our first time officially playing the game on consoles, and we’re excited.

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You can read the full article on PlayStation.Blog in the link below. In the meantime, let us know if you’re picking up Capcom Fighting Collection on June 24 in the comments below.

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