❘ Published: 2022-09-28T22:08:42
❘ Updated: 2022-09-28T22:09:02
In a new blog post, developers Motive Studio revealed that the Dead Space remake will feature “a sequential shot” with no camera cuts.
Motive Studio has devoted its efforts to more than reconstructing Visceral’s seminal horror classic. The Dead Space remake will also be filled with all-new additions.
Most notably, Gunner Wright, who voiced Isaac Clarke in Dead Space 2 and 3, gives the protagonist a voice in the original story for the first time.
Players can also expect the dismemberment system to get a makeover, with intricate details that weren’t possible before.
Dead Space’s Upcoming Remake Adopts the No-Cut Camera
Motive Studio has shed more light on the highly anticipated remake in its first Inside Dead Space blog post. One such tidbit confirms that the entire game features “one sequential move.”
According to lead producer Philippe Ducharme, from the moment Dead Space begins to the second of the credits, “there are no camera cuts or loading screens, unless you die.”
A newly interconnected Ishimura made this feat possible, allowing players to visit and revisit locations around the ship without loading. It should make for a “completely uninterrupted experience,” Ducharme added.
Isaac Clarke in the Dead Space remake
The Dead Space Remake’s no-cut camera could potentially increase the tension, especially since the lack of loading screens equates to no break in the action.
Of course, Motive Studio is also improving the survival horror game with updated visuals, better sound, and polished gameplay mechanics. The wait to see how the experiment plays out is also almost over.
Dead Space will return on January 27, 2023 for PC, PS5, and Xbox Series X|S platforms.